Blood, sweat, and pixels. The downside of the video game industry
Gaming industryBlood, Sweat, and Pixels: The Downside of the Video Game Industry. This book, part of a duology by the renowned gaming journalist Jason Schreier, offers a deep dive into the often-overlooked challenges of the video game industry. Schreier’s investigative journalism sheds light on the complexities and struggles faced by game developers, providing an accessible and insightful look into the industry.
In Blood, Sweat, and Pixels, Schreier explores the development cycles of ten different games, focusing on the people behind the scenes rather than just the final products1. The book provides a detailed examination of the strenuous processes involved in creating some of the most well-known games, including the critically acclaimed The Witcher 3: Wild Hunt and the contentious Dragon Age: Inquisition2. Schreier highlights the intense periods of “crunch”—extended periods of overwork—sleepless nights, and frequent team conflicts that developers endure to bring these games to life.
The narrative reveals that the release of each game is often seen as a hard-won escape from the grueling realities of development. However, one of the most poignant aspects of the book is the final chapter, which deals with the cancellation of Star Wars 13133. This chapter explores the profound disappointment and emotional toll faced by the developers when a highly anticipated project is abruptly canceled, leaving their hard work unrewarded and forcing them to come to terms with the loss.
Blood, Sweat, and Pixels is a crucial read for anyone interested in the video game industry. It not only exposes the behind-the-scenes struggles of game development but also provides a humanizing perspective on the dedication and hardships experienced by those who create the games we enjoy.
Footnotes
Star Wars 1313 – An ambitious game project set in the Star Wars universe that was canceled before its release, serving as a case study in the emotional and professional challenges faced by game developers. ↩
Development cycles – The various stages of creating a video game, from initial concept to final release, often involving extensive planning, development, testing, and revisions. ↩
The Witcher 3: Wild Hunt and Dragon Age: Inquisition – Notable video games known for their complex development processes and significant impact on the gaming industry. ↩