“Resident Evil. Resident Evil Game Industry.”
About the gamesResident Evil: Resident Evil of the Game Industry. When considering the vast market of game literature, it’s important to recognize that books about games cater to different types of readers with varied interests. Generally, game literature falls into three categories:
- Fan-focused books: Designed for dedicated fans who crave exclusive, in-depth information about their favorite games.
- Game universe explorations: These books provide detailed retellings of game scenarios and character biographies. They are often criticized for being superficial or akin to Wikipedia entries but are useful for readers who want to catch up on a franchise without delving into the complexities of previous installments.
- Introductory guides: This third category is rarer and includes books that offer a more general overview of a game series, focusing on its development history and major milestones.
Resident Evil: Resident Evil of the Game Industry falls into this third, less common category. It is tailored for beginners and offers a blend of elements from the first two types of game literature but focuses more specifically on the series’ development history. It serves as an introductory monograph rather than a comprehensive study.
Aniel provides a detailed account of the development of Resident Evil from the original game through to Resident Evil 4. After covering these foundational entries, the book briefly traverses through the series’ evolution in Europe and summarizes the franchise’s subsequent developments. While it may not satisfy the most ardent fans, the book is a valuable resource for those who have played only one installment of Resident Evil or have only experienced the movie adaptations starring Milla Jovovich. Resident Evil of the Game Industry offers a clear and accessible guide to understanding the growth and impact of this iconic franchise.